AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games on Android in Spain - Q1 2022
Discover the performance trends of the top 5 entertainment mascot games on Android in Spain during Q1 2022, including download rates, revenue, and active user metrics.
In the first quarter of 2022, the top 5 entertainment mascot games on the Android platform in Spain showed varied performance trends. Here's a closer look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Sonic Dash Endless Runner Game from SEGA experienced fluctuations in weekly revenue, peaking at around $144 in mid-January before dropping to approximately $35 by the end of March. Weekly downloads started at 8.5K in late December 2021 and saw a dip to around 4.8K in mid-February, but rebounded to 7.3K by the end of March. Active users showed a slight decline from 61.8K to 50.6K in early February, then stabilized, ending the quarter at around 56.3K.
Sonic Forces: PvP Battle Race, also by SEGA, maintained a relatively consistent weekly revenue, ranging from approximately $267 to $493. Weekly downloads exhibited a significant increase, starting at 6.2K in late December 2021 and climbing to 7.6K by the end of March. Active users saw a dip from 54.3K to around 44.8K in late February, followed by a rise to approximately 52.7K by the end of the quarter.
Minion Rush: Running Game by Gameloft SE showed a peak in weekly revenue of $271 at the end of January, with a steady decline to around $104 by the end of March. Weekly downloads began at 5K in late December 2021, dipped to 3.1K in late January, and recovered to about 4.9K by the end of March. Active users decreased from 18.7K in late December to approximately 13.9K in early February, then stabilized around 16K towards the end of the quarter.
Crash Bandicoot: On the Run! by King saw a gradual increase in weekly revenue, starting at $72 and reaching $148 by the end of March. Weekly downloads rose from 2.3K in late December 2021 to a peak of 4.5K in mid-March, then slightly dipped to around 4K by the end of the quarter. Active users fluctuated, peaking at 22.7K in mid-March before ending the quarter at approximately 20.5K.
Hello Kitty Nail Salon by Budge Studios had a more stable weekly revenue, with minor fluctuations between $19 and $62. Weekly downloads started at 4.9K in late December 2021, dropped to around 2.3K in mid-February, and recovered to about 3K by the end of March. Active users decreased from 16.5K in late December to approximately 11.3K in mid-February, ending the quarter at around 12.2K.
For more detailed insights and data trends on these games, visit Sensor Tower.